Micro Melee: Modern Warfare is a rules system for post
WWII, company level engagements. It uses the Micro Melee
mechanics, but adds a modern twist. It includes SOF teams,
armor, antitank guided missiles, helicopters, SAM, CAS
counter-battery artillery and much more.
Below, you will find a scale conversion for 10mm miniatures,
and some additional AFVs, to fill in missing variants. This list
will be updated periodically.
Micro Melee is a rules system for recreating company
level engagements of WWII. Although the basis for these
rules is the Company, it all begins with the infantry
Each squad is rated according to the volume of fire it can
generate. This rating is known as the fire power factor.
The rules use a chit-based activation system, in which
each chit represents ten seconds of worthwhile combat
time. The ensuing game-play is known as an action
phase, and it includes identification, movement and
combat for all activated units. The game represents a
snapshot of the most important moments, and is in no
way intended to chronicle an entire engagement.
Micro Melee offers a tactical challenge that is rarely
experienced on a gaming table. It is written for 6-15mm
miniatures, using a 1:1 ground scale. This has been the
hallmark of Britton Publishers' four rule sets.